GAME CHANGERS Game Changers are cards that can dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have commanders that tend to take away from more casual games
Crazy Powerful Reprints For seven mana of various colors, a spell had better have a pretty strong effect
None more recent than Wizards of the Coast printing non-legal versions of reserved list cards in their 30th-anniversary collector products
Wrenn and One is played as a land
Cards have to be evaluated on their own merit in Limited, so synergy-based cards are less valuable than in Constructed
Crypt Incursion Crypt Incursion can be dicey since it relies on your opponents having creatures in the graveyard, but you only need to hit three or four creatures for this black instant to be a worthwhile investment, plus you get some incidental graveyard hate