The Blood and Gore content descriptor comes from still images on some of the playable cards in the game
Charmander's tail flickers with a playful flame, adding a whimsical touch to its identity
The prize support breakout looks a little something like this 0 Wins: 50 gems, 1 to 3 eight-card boosters, and all the cards you drafted 1 Win: 100 gems, 1 to 3 eight-card boosters, and all the cards you drafted 2 Wins: 200 gems, 1 to 3 eight-card boosters, and all the cards you drafted 3 Wins: 300 gems, 1 to 3 eight-card boosters, and all the cards you drafted 4 Wins: 450 gems, 1 to 3 eight-card boosters, and all the cards you drafted 5 Wins: 650 gems, 1 to 3 eight-card boosters, and all the cards you drafted 6 Wins: 850 gems, 1 to 3 eight-card boosters, and all the cards you drafted 7 Wins: 950 gems, 1 to 3 eight-card boosters, and all the cards you drafted The boosters are all listed as a Chance for Extra Boosters but there really isnt any particular information surrounding that maybe if you go 7 and 0 you get 3 or 7 and 2 you only get 1

Anchor to the Aether Bant Charm Bury in Books Chronostutter Civic Guildmage Eternal Isolation Ether Well Excommunicate Forced Landing Forced Retreat Grasp of Phantoms Griptide Isolation at Orthanc Jeskai Charm Nightscape Apprentice Oust Proteus Staff Quarry Colossus Remorseless Coup Repel Roil Spout Shadow Guildmage Spin into Myth Submerge Sunscape Apprentice Super-Duper Lost Swirling Torrent Teferi, Timeless Voyager Temporal Eddy The Spot's Portal Time Ebb Vedalken Dismisser
You're also likely to attract a lot of aggro even if you're not running away with the game
It could be that Ive hit on having 7-12 decks at any one time because thats what fits neatly in the drawer of an IKEA Kallax unit