Other traditional ramp spells can increase your curve, potentially requiring even more lands if you don't draw these ramp spells early on
Add vigilance, reach, and trample and we have a big beatstick with options, literally
Many of the best freerunning spells arent creatures, so Jacob and Evie are just not that hot together in the command zone
Once it's in play it will continue to generate value, earning you a Treasure token each time an opponent draws a card unless they pay two mana per card to stop it
Alright, your Dead dies
In the end, the day/night mechanic had a bunch of problems that sunk it: It was complicated, it was wordy, it required at times tracking something that didn't matter but could, etc