Turbulent lands are obviously a big pickup for Commander players, as they benefit the players going third and fourth in turn order, who can bring these in untapped from Turn 3 onwards (with everyone else having to wait for Turn 4)
(When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owners control with a -1/-1 counter on it.) Illustrated by Ron Brown Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
Reliable shuffle feel across colors Some sleeves feel different depending on dye, finish, or batch
5/5 Illustrated by Johan Grenier Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp
The three-drop was originally printed in the Mind Seize Commander precon deck, back during an era where we only got one set of Commander precons each year
This cards second ability can be good in certain situations, but its not exactly a game-changer