A character can move to a new location as many times as you can afford each turn but you cant move a character to a location theyre already in
WU: Artifacts Matter The easy thing about drafting these colors is that its very clear which cards support your strategy (the ones that say artifact in the typeline or rules text), and there are lots of them
Creature Artifact - Robot Color tag templates(None) Stadium Headliner Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token
So take advantage of your creatures powerful "enters-the-battlefield" abilities by blinking them in and out of existence, or open a tear in the fabric of reality and shove your opponents most potent threats through iteither way, Ranar will be there, calling forth yet another Spirit to help you on your way to victory
Theres a chance that Gift becomes one of my favorite mechanics of all time, simply because it gives us such wonderful phrases like Gift an Octopus. That aside, Octomancer leans very into the somewhat deceptive side of Group Hug, in that it grants a very large creature to an opponent right away
So, without further ado, lets get into it