Giving them a 1/1 is certainly better than a 3/3, but you cant hit lands with it
This card might be too slow as a 4-mana enchantment that needs additional mana investment in your commander(s) but I respect the high ceiling
Imagine, as an example, that there were two sets of White Knights available for a given build: Your normal White Knight, and then a variant we'll call "Life Knight" that doesn't have protection, but instead gives you three life when it arrives to the battlefield
Elsewhere in Lorwyn, nestled in a faerie ring, the coos of a small giant turned to cries
Then the White three-cost sorcery can return up three-dorks but just a total cost of three total, so if you wanna bring that back you'll need just three one-drops like Mother of Runes or Llanowar Elves - possible
The TCG has been growing steadily since its initial release and following the meta-shifting introductions of Rise of the Floodborn and Into the Inklands, theres a healthy variety of competitive deck options