Theres also the inherent benefit of deck-thinning, though from a statistical standpoint its not exactly clear that deck-thinning is all that fruitful in a game of Commander
Definitely something different, and it allows a Black/X deck to burn opponents down
Higher cost and table threat perception demand careful play, but the payoff comes through unmatched late-game control
A Seaworthy Crew is Amber/Ruby and is the quickest way to get a crew of Pirates ready for sailing the Azurite Sea
For example, in Final Fantasy IV, Cecil starts the game as a borderline evil Dark Knight, eventually bidding farewell to his bloodstained past and emerging as a Paladin midway through the game
As the game progresses, you can trigger its revolt clause to make it a one mana answer to threats that cost as much as four mana