Not only are the rarest cards from this era the most valuable, but theyre also the trickiest to identify
Become the Avalanche Say you manage three creatures where their power matters, Become the Avalanche drew you three and got you at least +3/+3
The dramatic ending required the action take place on Ravnica and involve an army of Planeswalkers
Not every card has to be hyper-powered, and though Omenpath Journey is a little slow for the highest power tables, itll be good enough at mid-power tables to see play
Since this commander doesnt have to attack itself, you can throw disposable creatures like tokens from Urabrask's Forge at your opponents to get a trigger off
Typically, they are offensively efficient but defensive liabilities, like too many All-Star NBA guards