Since there is so much variety between playgroups and the focus is on the social experience, there isn't the same adherence to the metagame as there is in other formats such as Standard and Modern
6/2 Illustrated by Svetlin Velinov
I love that it accumulates value turn after turn - without costing you any mana - which can leave your lands open for cheap creatures or some kind of a fire god flurry
Three mana is a bit steep to cast it from your hand, but potentially harmonizing it for one makes Roamer's Routine a worthwhile mid-pack selection in Draft
Level-Up cards must be played onto the corresponding Pokmon like evolution cards (though, in one rule change, it must be the active Pokmon), allowing for a variant of the Pokmon with greater HP, damage and additional attacks - as well as being able to use the moves of the card from which they levelled-up, unlike evolutions
But those counters will still boost the Druid's toughness, so at least it can block something with a mana value of 4 or less and survive