I love Supply with tokens, Aggro, planeswalkers making a bunch of blockers to keep your team alive or control to get a bunch of blockers earlier or win later
Jumbo Cactuar Basically a 'win the game' card Deals 10K damage Pair with indestructible/hexproof Jumbo Cactuars 10,000 Needles ability is not only a total flavor win but is also one of the wildest pieces of rules text Ive ever seen on a Magic card
Nidoking and Nidoqueen are underrated in my opinion
Each deck comes with a powerful commander to lead your gameplay and offers different synergies for diverse tactics
Optimally, establishing a hard lock on tapped permanents is what the Stasis player wants to do
Mechanics such as Disguise (face-down creatures with ward), Collect Evidence (graveyard tension), and Case enchantments make each game interactive, while the return of Investigate and Cloak brings back classic detective intrigue