The Enchantment side Iseven less exciting, as tripling your mana once youre at 7 is meaningless in most Limited games This looks really good to me as it delivers so much value for the cost
The cards explosive synergy was strong enough to help push Kuldotha Rebirth into a ban in Pauper, and in Modern its a key piece of 8-Wack decks, which run eight Bushwhacker effects for relentless, high-speed kills
Some things to remember as you go along: Make sure you place ink every turn , especially in the opening few rounds of play
The green boon, Giant Growth, was considered most balanced and has appeared in every single core set as of Magic 2011
Kenrith also shines in Fires of Invention decks, where youll use your unspent mana to activate their abilities
Plus, there are synergies with saddling mounts, crewing vehicles, and stationing spaceships