Illustrated by Victor Maury Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp
alternate crystalline art, from $9
Charizard VSTAR #19 (Pokemon Crown Zenith | Pokemon Cards) prices are based on the historic sales

Table of Contents show The Deck Y'shtola Rhul | Illustration by Immanuela Crovius Commander (1) Creature (14) Spellskite Lotho, Corrupt Shirriff Papalymo Totolymo Sygg, River Cutthroat Kambal, Consul of Allocation Spellseeker Tandem Lookout Boggart Trawler Witch Enchanter Archaeomancer Archmage Emeritus Talion, the Kindly Lord Sheoldred, the Apocalypse Archmage of Runes Instant (27) Enlightened Tutor Ephemerate Mystical Tutor Vampiric Tutor Cyclonic Rift Absorb Anguished Unmaking Deluge Unwind Capsize Disallow Force of Negation Sink into Stupor Undermine Dismember Soul Shatter Waterlogged Teachings Press the Enemy Rewind Deadly Rollick Snuff Out Fell the Profane Flare of Malice Slaughter Desertion Force of Will Counterpoint Sorcery (8) Idyllic Tutor Retribution of the Meek The Battle of Bywater Divine Reckoning Promise of Loyalty Starfall Invocation Lrien Revealed Sea Gate Restoration Enchantment (10) Curiosity Sigil of Sleep Ghostly Prison Ophidian Eye Propaganda Black Market Connections Phyrexian Arena Helm of the Ghastlord Zur's Weirding Breathstealer's Crypt Artifact (6) Sol Ring Arcane Signet Talisman of Dominance Talisman of Hierarchy Talisman of Progress The One Ring Land (34) Adarkar Wastes Arid Mesa Bloodstained Mire Bojuka Bog Caves of Koilos Cephalid Coliseum Command Tower Deserted Beach Flooded Strand Godless Shrine Hallowed Fountain Horizon of Progress Marsh Flats Meticulous Archive Misty Rainforest Mystic Sanctuary Polluted Delta Scalding Tarn Shadowy Backstreet Shattered Sanctum Shipwreck Marsh Silent Clearing Snow-Covered Island Snow-Covered Plains Snow-Covered Swamp Sunken Palace Undercity Sewers Underground River Urborg, Tomb of Yawgmoth Urza's Cave Verdant Catacombs Watery Grave Windswept Heath Witch's Clinic This deck sits comfortably in Bracket 4 thanks to its solid density of Game Changer cardsaround six of themand a strong mix of interaction, value, and inevitability

Today we shall scrutinize activated abilities
your opponent needs to not lose to the milling combo, but they also need to not lose to the giant 6/6 flying Demon, and it's much harder to make the latter a game-winning threat in a control deck that doesn't have other removal targets and doesn't apply pressure to life totals