Because of its large amount of low-Willpower characters, it's also fairly susceptible to removal actions like Grab Your Sword
Battlefield: This is the main play area of the game, where all your creatures, artifacts, lands, and other cards go after you cast them, and where war will be waged against whatever forces your opponent can muster
The fact that it comes from an otherwise unexploitable source does mitigate that cost, but it doesnt make the interaction particularly strong
Duskmourn: House of Horror is the first non-Innistrad-based set to use delirium as a full mechanic, and it adds an interesting spin
If you pass an Abzan Charm, it shouldn't come as a great surprise if you later find out that a player you were passing to drafted Abzan
In Game 2 Darien casts a spicy Darkness to buy some time to set up his win and take the match, moving to 12-1 and putting himself in position to qualify for the Pro Tour