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Another way to assess the power of Force of Will relative to other counterspells is to consider how good it is at each turn of the game and then average those powers (you either need to stop at turn 6 or 7 or apply less weighting to the later turns for this to be an effective way to compare cards however I simply like data in graphical form and this is the most appropriate way to do so for countermagic)
The deck introduces five new Slivers to the ever-increasing fan-favorite creature type
Players should be free to open packs, craft cards, and purchase card styles without worrying about doing things "the right way." I get itif there's one thing Magic players love, it's learning to optimize their gameplay, but there shouldn't be an "optimal way" to bling out your deck
Leaving your opponents slack-jawed as your creature picks up a second Sword of Feast and Famine on the way toward your opponents neck
Its also always entertaining to foil a foes plans by turning their unblockable, indestructible monster into a simple, harmless, zero-power Treefolk