You can play a saboteur gameplan with Marchesa at the helm, sleeve up some evasive creatures that get stronger, combo with enter effects and ninjutsu, or even get more value out of the persist mechanic
Using a cards abilities helps players bend to the games rules to turn the tides of battle in their favor
Overpowering Attack Sorcery Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn
You must choose one of the non-Spider permanents to keep and put the rest of the non-Spider permanents with that name into your graveyard
Warped Space provides you with some additional benefits, and you can even use this room to cheat an expensive card in play here and there
Walk the Plank will be a universally used removal spell, of course, but I dont think it will be as good as many others believe