Aggressive decks with reach and some cards that can stifle the opponents development are two of the best ways to stop the decks with the most powerful end-games from winning every match
I think its mostly the nostalgia for the parents and then being able to share the experience with their kids nowadays. For more stories from Cronkite News, visit cronkitenews.azpbs.org
While having each deck correspond to a single game is thematically tight, it doesnt make the best use of each Commanders strengths
Being a black artifact limits its flexibility: You can only play it with commanders that include black in their color identity
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Mnemonic Wall Cards that can return others to your hand from the graveyard are very useful, and Mnemonic Wall does exactly that along with having a big body that is hard to get through