Magmatic Insight : 1 red mana with an additional cost of discard a land, then draw 2 cards
And tapping for white makes it a lot cleaners than classic creature lands like Mishra's Factory
Up to twice per turn, if this card destroys a monster by battle, inflict damage to your opponent equal to half that monster's original attack, and you gain life points equal to the amount inflicted
Other than that, I tried to run a tight ship, but the games comical flourishes threw some kinks into my plan
Hopefully, its helped some folks understand a bit more of the intricate design work that goes into seemingly-simple common removal spells like [casthaven]Alchemists Greeting[/casthaven] and [casthaven]Tar Snare[/casthaven]
For example, since having two creatures fight doesn't result in combat damage, an effect that causes the affected creature to fight another creature will still use its power to determine how much damage is dealt