Visually, cards had more vibrant, detailed art, with richer colors and nature-themed backgrounds
While our deck is powerful, because our powerful cards are expensive and have challenging mana costs, unless we ramp into Unpredictable Cyclone on Turn 4, we're mostly just too slow against decks that start curving out on the first turn of the game (although having Zirda, the Dawnwaker as a free blocker helps, and we do have a bunch of removal for aggro in the sideboard)
Put target card you don't own in exile that has an Adventure on the bottom of its owner's library
Take Heart + Try and Try Again = Fail Drawing Thin + Rabbit's Foot = Even Better (My review needed to be two hundred words to post
Unfortunately, its already blocked and the damage goes through
Eight mana is when the Shatterskull Smashing that just went into your hand starts getting interesting