Putting together a deck revolving around a specific card or effect you like (and tweaking that deck over time as you find out what works and what doesn't) is strangely moreish
For more, check out Planeswalkers Guide to Strixhaven
If you want to see how it fits in with the rest of next year's slate, check out our complete MTG release schedule
In a rule specific to drafting Double Masters, you also get to pick two cards whenever you open a pack, which means you can end up with a lot of powerful cards and a slightly stronger archetype as a result
In fact, there are some other horizontally formatted cards in the main set that do just that for many of the planes seen here
And it broke the game's clock system since in tournaments, when a round goes to time, players get five more turns to finish the match, which doesn't work very well if one of those turns can be an hour-long Nadu loop