This deck has every chance of making it big in Standard
Chimil, the Inner Sun Chimil, the Inner Sun is a simple and straightforward artifact card that any deck benefits from
Merfolk players will be able to add blue Cavern of Souls to represent their favorite tribe in Modern, Krark, the Thumbless decks can feature a red Mana Crypt to forecast the impending doom in Commander, and the most inspired collectors can enjoy a display of the full rainbow in their home office, including one of the special three-color neon ink variants
Disturb: As is only right for a ghostly world, Disturb lets you cast the back side of a card from your graveyard by paying its Disturb cost rather than the mana cost
Quill VG player and Shiny collector #13 Peak referenced
Thats pretty crazy, and I cant wait to see the kind of combos this enables