Chaos Warp has the added step of wrapping that card with multiple sleeves, and those sleeves offer some pretty significant protection
Yeah, thats right
Each deck comes with two commanders, as is usual for the preconstructed decks, but one of the commanders is going to be a humanoid, while the other is a different iteration of the Spirit Dragons
During the second game I had enough mana to ReverberateReverberate it, dealing a total of 16 damage to each opponent
Then, if you have the biggest creature or one tied for the most power at your end step, you get to draw two cards
Call the Spirit Dragons Better Call Saul, but for dragons: Call the Spirit Dragons, from Tarkir: Dragonstorm , is what you go for when an army of flying lizards isn't enough to win you the game