That means the cards here could see play for years to come
Any opening hand with a Lantern and at least three lands can bring you to victory in just a few turns
When you return a Chainwhirler to the battlefield with a deathtouch counter, its chains are essentially dipped in poison
Then you can easily level it up for two mana prior to it attacking on turn 3 and then getting a 3/3 from the +1/+1 counter you put on all your attackers, and it will keep growing over time as well as your other attackers
Standard already has 7 creatures in the 2 mana [and] haste [in the] 2+ power slot, all with upsides of various types Red has so many early game haste threats even the ones with an extra point of damage like this and charming scoundrel arent really aggressive enough to compete. With some users focusing on the mechanics side, others were hoping for a more direct reference: Should have Cannot be blocked by walls.
This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason