Your mana curve is often the easiest way to find your starting point for how many lands you need
Throughout this journey of abusing white weenie enter-the-battlefield triggers, wielding selective graveyard recursion, blinking for protection and value, and dictating the flow of the game, I have come to understand the two sides that white embodies and how design has worked to strengthen and marry them
Given all this, I expect WotC to continue exploring doubling spells in supplemental products where Standard balance is no concern
This deck is nice for a change of pace, nice when you just really want to crush a specific beatdown plan, nice when you want to do a white deck that doesn't rely on making lots of small aggressive dorks
If she'd charged three, it would clearly have been off of the curve, although you can just barely get away with Worn Powerstone
Beating two opponents is easier than beating three