It's better for people to be done with a non-game faster than to spend more time for a marginal percentage of their opponent's draw horribly failing, or to just push the variance off to later draw steps where you need to hit perfect to keep up pace
While not quite as immediately absurd as Roaming Throne, there's enough incidental landfall triggers that Ancient Greenwarden doubles
Let me know what you think, and happy brewing!
Some have already, as some usually do, want a much more structured system with definite dos, donts, and direction
Learning how to build a Magic: The Gathering deck is probably one of the most satisfying parts of the trading card game
Ancient Tomb ($126) Fast colorless mana available on lands in Commander is rare, and you'd be hard-pressed to find one older in flavor than Ancient Tomb