Then, Avalanche, Grab Your Sword, and Tinker Bell Giant Fairy all do damage to multiple opponents, setting up those combos easier late game
While it can exile itself to gain you some life and scry 2, this ability works no matter how Senu ended up in exile, which is what makes it so interesting
They don't want to cast stuff that will be destroyed in a turn or two, so they hold back
Id love to hear feedback about this card design
A few more cards see plenty of play in Commander: Dragon Mage as a wheel card that allows players to discard and draw entire hands, Swiftfoot Boots is solid equipment that is helpful in virtually every Commander deck, and Cinder Glade which is a slow land of the red and green color identity
Now, having had the chance to check out this new Gateway offering, I can say that I now have a much better understanding of the TCG