After the second loss, I proceeded to crush Sneak Attack and BUG Delver yet again in order to make Top 8
A 4/5 flying trampler for four mana with an easily mitigated drawback sounds like a good deal to me, especially when you can leverage milling yourself for other benefits as well
Maybe this is worth running in a deck with no Swamps and cast with the help of multicolor lands rather than basics, but otherwise its just not useful
This blue, red, and white deck excels at producing tons of artifacts, generating a bunch of energy, and then controlling the board until youre able to secure the win
Its not difficult to get out with the amount of quality ramp well have in Standard, and once you do theres not much your opponent can do about it
That only triggers on the end step, which means you either need a flash enabler or you have to wait for your turn