My favorite of the pair is the Amethyst and Steel, which centers on Jafar, Newly Crowned and his ability to bring back characters with the Illusion keyword from the banished (dead) pile to your hand
Control decks usually operate on this axis of getting to a point where you have a bunch of lands in play and you're doing multiple powerful things that will draw you ahead of your opponent before they can do anything to you
Heroes, villains, Chocobos, Moogles, and whatever the heck Quina is are all up for grabs, and some could well become top-of-the-format decks
Though its arguably not quite reached the same heights again, the Final Fantasy series has remained massively popular, and with each entry of the main video game series covering new ground in terms of settings, mechanics, story and characters, its in the unique position of constantly re-inventing itself as new games appear
Additional options (finish, condition, etc) are also available
Plus, Domain is one of the few decks in Standard that actually succeeds in going over the top and crushing Izzet in a long game