Of course, good players can bluff, but its still useful to consider if they have the resources for a counter
There are a few rules for Commander Cube that arent present in traditional EDH: Mono-colored commanders can splash one color
The creature type is not a mechanic on it's own, but many effects directly tie them together
Disarm destroys a target artifact and creates four Treasure Tokens
The combination of two Floodborn characters, Fairy Godmother, Mystic Armorer, and Madam Mim, Rival of Merlin, creates a powerful synergy that will allow you to rush out cards with +3 Strength and run them into your opponent's board, then return them to your hand to be played again
Wrenn and Seven is tailor-made for decks that want to dump their libraries into their graveyards for nefarious purposes