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If this goes well, you can end the battle pretty early, but more often than not, you will need a couple more turns to set up
You can tap it with a mana to Demonic Tutor your library and then hand it to someone else

Abstract Paintmage Academy Journeymage Aethermage's Touch Alabaster Mage Alexi, Zephyr Mage Amphin Pathmage Ana Battlemage Arc Mage Archmage Ascension Archmage Emeritus Archmage of Echoes Archmage of Runes Archmage's Charm Archmage's Newt Armageddon Armageddon Clock Armorer Guildmage Ascended Lawmage Auratouched Mage Aven Wind Mage Aziza, Mage Tower Captain Azorius Guildmage Azorius thermage Azure Mage Balmor, Battlemage Captain Bant Battlemage Barrin, Tolarian Archmage Battlemage's Bracers Bazaar Trademage Beamsplitter Mage Beastmaster's Magemark Beetleform Mage Black Mage's Rod Blaster Mage Blinding Mage Blue Mage's Cane Boros Guildmage Brimstone Mage Brushstroke Paintermage Call Damage Control Callous Bloodmage Cephalid Inkmage Cephalid Pathmage Civic Guildmage Clan Guildmage Clinquant Skymage Collateral Damage Combine Guildmage Conclave Guildmage Cornered by Black Mages Coruscation Mage Crafty Pathmage Crimson Mage Cult Guildmage Cunning Geysermage Cunning Sparkmage Damage Control Crew Davriel, Rogue Shadowmage Deal Damage Deeproot Pilgrimage Defacing Duskmage Delina, Wild Mage Dimir Guildmage Dirgur Focusmage Disruptive Pitmage Dour Port-Mage Dragon Mage Dualcaster Mage Duergar Hedge-Mage Dungeon of the Mad Mage Duskmantle Guildmage Eager Glyphmage

2016-04-08 The card types in Magic are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type that appears on some older cards)
It seems like Wizards is always giving us new counters to play with these days, like flying and lifelink counters, or even stun counters on opposing creatures