I like Skullsnatcher because it does work without having to use its ninjutsu ability
Against control, the deck can get very grindy with Dawn of Hope/Vivien Reid/Karn, Scion of Urza to mitigate the effectiveness of sweepers
Terra, Magical Adept / Esper Terra At 3 mana, Terra, Magical Adept is a nasty early setup piece: It mills five on entry and can even snag an enchantment you milled straight into your hand
Theoretically both of the modes are useful at least and it's on a very Kindred-relevant body, but it's likely the growing mass of really powerful Eldrazi means this one isn't making the cut in your deck
Each creature you control assigns combat damage equal to its toughness rather than its power, Felothars card reads
What makes shroud so cool from a design perspective is how much added value it can give a creature beyond combat stats