Many Magic players enjoy casting huge spells and creatures, but the game is best when it supports multiple strategies, so that one way to play the game doesnt become dominant
If a card in a graveyard has in its mana cost, X is 0
This article looks at coin flip commanders, chaos tools, Krark and Sakashima combo lines, old-school oddities, modern payoffs, and how Krarks Thumb turns randomness into a real deckbuilding strategy
It's also in the colors in Commander for a sacrifice body with Golgari Aristocrats, which will ramp you 3 mana each death if you can find a way to drop them all
There's also one slot that could be a regular common, or a card from The List (again, at any rarity)
Repeatable removal is nice, as weve seen in cards like Steelbane Hydra and Aura Shards