I also love this in Type Four with infinite mana but just one spell per turn so you can answer anything other than lands and net a copy in one card
On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
I think there was an immediate understating of what the game is about
The point of trading card games is the convenience of being able to play anywhere
Another (maybe) one-sided wrath
They can either remove up to 1 damage from a chosen character or, if they have a robot in play, remove up to 3 damage from a chosen character