And thats a nice bonus, but were really here for the 2 energy on artifact ETB, which allows this card to go infinite with a lot of the other cards including Decoction Module and Whirler Virtuoso
There are also special rarities like Timeshifted and Masterpiece
Void Grafter Void Grafter doesnt tell me exactly where to put it, although I can see its use as a creature with flash thatll also provide your commander or other key creature with hexproof until end of turn
Often you want to be throwing away excess lands or digging for lands and Survival does nothing to help with that
For example, if the card you discover has "As an additional cost to cast this spell, sacrifice an artifact," you can't sacrifice one of the Treasures from Hit the Mother Lode to pay that additional cost
I wish I could put Azlask higher up on the list, but Ive only managed to play with it two times as of writing