Next, there are three sweepers that obliterate your own board as well as the opponents
The flavor text of each land features a prompt for an adventure, similar to the beginning of a D&D campaign
I like some more than others, but I still think theyre much better than the precons we previously got
Lets start by recognizing the battles range, including their in-game cost to play, also known as mana value, and the effects they provide for that cost potentially the most critical threshold to establish, since a large part of effective deck construction is maximizing the return on your mana investment at various points in a games early and late stages

The Lord of the Rings: Tales of Middle-earth Jumpstart Booster Contents 10 Common and uncommon cards from The Lord of the Rings: Tales of Middle-earth 1 Rare, new-to- Magic card designed for The Lord of the Rings: Tales of Middle-earth Jumpstart Boosters 1 Rare or mythic rare card from The Lord of the Rings: Tales of Middle-earth 2 Traditional foil basic lands 6 Non-foil basic lands 1 Jumpstart Booster theme card Across The Lord of the Rings: Tales of Middle-earth Jumpstart Boosters, there are a total of five new-to- Magic rare cards, each aligning with the booster's color and theme (these five cards can also be found as extended-art variants in The Lord of the Rings: Tales of Middle-earth Collector Boosters)
3 Etali, Primal Storm Despite being one of the strongest Dinosaur cards ever printed, you won't often find Etali in the command zone