Ezuri's passive ability lets you draw a card whenever you proliferate, turning any spells and abilities that would add counters into cantrips
You probably won't count on Yawgmoth too much if your only concern is to draw cards, but when looking at the whole package, Yawgmoth, Thran Physician is hard to beat
The fact that you can play the exiled cards as long as you control Lightning is a nice bonus, but the lack of Haste here really kills the card, in my opinion

Omnath's Big X Spells | Commander | Jason Alt Commander (1) 1 Omnath, Locus of All Creatures (19) 1 Bloom Tender 1 Faeburrow Elder 1 Genesis Hydra 1 Gyrus, Waker of Corpses 1 Hydroid Krasis 1 Klauth, Unrivaled Ancient 1 Knotvine Mystic 1 Lifeblood Hydra 1 Maga, Traitor to Mortals 1 Magus Lucea Kane 1 Nexos 1 Nyxbloom Ancient 1 Omnath, Locus of Creation 1 Rosheen Meanderer 1 Seedborn Muse 1 Selvala, Heart of the Wilds 1 Voracious Hydra 1 Zacama, Primal Calamity 1 Zaxara, the Exemplary Instants (9) 1 Chord of Calling 1 Dominate 1 Electrodominance 1 Expansion // Explosion 1 Heroic Intervention 1 March of the Multitudes 1 Sphinx's Revelation 1 Storm King's Thunder 1 Tyvar's Stand Sorceries (16) 1 Agadeem's Awakening // Agadeem, the Undercrypt 1 Animist's Awakening 1 Awaken the Woods 1 Blue Sun's Twilight 1 Crackle with Power 1 Cultivate 1 Debt to the Deathless 1 Entrancing Melody 1 Exsanguinate 1 Finale of Eternity 1 Finale of Revelation 1 Invoke the Firemind 1 Mass Manipulation 1 Ruinous Ultimatum 1 Villainous Wealth 1 Wargate Enchantments (7) 1 Braid of Fire 1 Smothering Tithe 1 Temur Ascendancy 1 Unbound Flourishing 1 Whirlwind of Thought 1 Wilderness Reclamation 1 Zendikar Resurgent Artifacts (9) 1 Arcane Signet 1 Chromatic Lantern 1 Chromatic Orrery 1 Doubling Cube 1 Elementalist's Palette 1 Lightning Greaves 1 Orochi Hatchery 1 Sol Ring 1 Swiftfoot Boots Lands (36) 1 Plains 1 Swamp 2 Island 2 Mountain 4 Forest 1 Alchemist's Refuge 1 Arcane Sanctum 1 Arid Mesa 1 Command Tower 1 Crystal Quarry 1 Exotic Orchard 1 Frontier Bivouac 1 Godless Shrine 1 Indatha Triome 1 Ketria Triome 1 Opulent Palace 1 Polluted Delta 1 Raugrin Triome 1 Rejuvenating Springs 1 Reliquary Tower 1 Rockfall Vale 1 Sacred Foundry 1 Seaside Citadel 1 Spara's Headquarters 1 Steam Vents 1 Stomping Ground 1 Temple Garden 1 The World Tree 1 Watery Grave 1 Windswept Heath 1 Zagoth Triome Braid of Fire is a silly card and it's going to do silly things in this deck

Cards in this condition require a different technique to dry them out (and is a topic for another article)
Take a look at stuff like Tuktuk the Explorer, Godo, Bandit Warlord, or Pia and Kiran Nalaar for some examples of such legendary creatures