Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well Goblin Traprunner - Tons of easy flips with no downsides Squee's Revenge - Can be a huge card draw Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling Krark, the Thumbless - Similar to Planar Chaos, use at your own risk Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins) Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc)

The earliest hints of anime-inspired art might have been subtle references in certain older sets, but now, its much more direct
But with How to Start a Riot, you can always get it when the board is optimal, and in a way it turns every Learn card in your deck into a mass pump spell when you need it to be
Esper is also the right colors for blink, meaning you can avoid finality with ease
It is of interest to those who, first of all, want to recreate the cards with their own hands using computer programs in order to print them out
When you Knock Out an opposing Pokmon, you take one of your Prize cards and put it into your hand