If you can copy it, it kind of becomes worth the mana investment, except you could just play a card that was worth what you're paying in the first place, and copy that
After all, it allows you to play unimpeded, while your opponents struggle to effectively fight and remove threats
This usually just results in a few foolish attacks, a wasted spell or two, and some suboptimal tapping
The first gameplay could only have Elder Dragons as Commander, later on the rule changed to permit any legendary creature
You've perhaps seen art cards from other Magic sets, but you'll get a special treat on some Adventures in the Forgotten Realms art cards: 27 of the art cards featuring creatures from Dungeons & Dragons have modified versions of those creatures' D&D stat blocks on the back side
In the Commander format of Magic: The Gathering , not every deck needs to be three or more colors like Sedris the Traitor King or The Ur-Dragon