The game uses a matchmaking system that analyses a players win ratio and the relative strength of a deck to find an opponent of relative strength
There aren't any cards that scream graveyard synergy floating around either, so this common may just end up relegated to the sideboard at best
Whether youre using it to recover from a slow start or to set up a finishing blow, its a flexible inclusion in many lists
The reporter is mid-interview as cameras flash in the background, letting us into the moment after a Trainer battle as we presumably see the card from the winner's point of view
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
Our commander wants to draw the pain out over several turns, and this is a great way to ensure enemy wounds stay open