With access to both ramp and card draw, youll have plenty of fuel to burn
Weakness: Grass (x2) Resistance: none Retreat: 2 #101 Nosepass - Fighting - HP80 Basic Pokemon [C][C][C] Power Rush: 60 damage
That means that, even in mill decks, being able to actually threaten life total is still a large way to win the game, as the actual mill kills won't always come, but Consuming Aberration beating people to a pulp is always a reliable way to close out games with a mill plan
Youll learn what realistic pull patterns look like before buying
Armillary Sphere is a card that costs exactly what two Wanderers Twigs cost, joining the Mind Stone/Hedron Archive/Dreamstone Hedron family of additive cards producing card advantage.
And you can nap some clocks, so thats nice