I was thinking about using cards like Authority of the Consuls to slow down my opponents creatures and Hushbringer to make them even less effective when they enter the battlefield
For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuths activated ability
Enchantment - Saga Marshal's Anthem Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1
In my opinion, Gemstone Caverns is a really good sideboard option that comes in only if you are on the draw
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That means instead of amassing a collection of cards that all hopefully complement each other as best as possible, you end up building a deck that synergises with this one card