Haste, Vigilance, and Double Strike are also a really big deal
Once it lands, Tyrranax Rex has ward 4 and haste, meaning it is attacking as soon as it comes down, and even if your opponent wants to stop it, your opponents are going to be taxed to oblivion to resolve the spell
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This is actually pretty playable in commander in my opinion, a lot of planeswalkers suffer from being worded in ways that don't make them particularly valuable in 4-player games (lot of target opponent stuff) this really isn't
Im writing this piece after my first experience with Aetherdrift over the prerelease weekend and wow, what a rush that was