It would be easy to add many more cards to this tier, but I have deliberately aimed to be selective here in order to show off the cards I actually think are strong, rather than cards that will see play as a 1-of or in some fringe deck
Its easy to argue that those players knew and accepted these risks when they decided to go all-in on dredging or artifacts
Due to the lack of potential reprints, the current supply of Final Fantasy Collector Boosters is all were going to get
Once a card is turned, it won't affect the game anymore, and it would be a shame to waste something you might need later
Specifically for undying and persist I like the interaction with other plus and minus counters and that what is left in play is a real physical card and actively bad to bounce or flicker compared to tokens
During this time Wizards of the Coast believed that creatures were too dominant and were trimming their power and increasing their cost