All this sacrificing is going to enable all kinds of death triggers, descend is still around, and you just know that theres going to be some kind of sacrifice archetype in many of the upcoming Limited environments
Practice, Practice, Practice One of the things I would do when making the challenges for CCC is to make 5-7 cards per prompt, preferably one per color and a colorless where applicable
Kit Cloudkicker, Navigator One high-flying Lorcana card Kit Cloudkicker, Navigator may initially seem like a Lorcana card that isnt that great

The Pantheon- With Theros Beyond Death making 7 new gods and leaving behind the rest I was sad we didn't get to see some of my favorite gods get a new twist so i made all the missing gods into new cards plus made a demigod and an artifact for each of them Iroas- , , Karametra-,, Ephara-,, Kurphix-,, Keranos-,, Phenx-,, Mogis-,, Pharika-,, Atheros-,- I didn't make a god for him since he got a second as a box topper Klothys-- I didn't make a god or demigod for her since she was made and Calix, Destiny's Hand is pretty much her demigod as a planeswalker Xenagos-:,, Satyr Tribal Support- What it started out as originally it centered around light group slug, They destroy/sacrifce lands enchantments and artifacts they will hit your opponents first but if they don't have a target, they will happily destroy your stuff as well and Wine tokens Which you will see in moment and is central to they support -Basically it exerts the satyr effect wise, flavor wise it get them drunk and they have less control over there actions, than after the party (combat) they have to sleep it off the next day (next untap phase) before drinking again and repeating the cycle

Chandra, Flameshaper comes in with enough loyalty to use any of its abilities the turn it comes down, and you cant say that about a lot of planeswalkers
They must be natural to the room you're in