one blunder on my opponent's end was that he kept forgetting that his Intruder Alarm kept untapping my Unruly Catapult leading to lots of damage
So Close, Yet So Far Now that Tarkir: Dragonstorm is here, theres no shortage of exciting cards to craft
That player can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice
Especially for Hammer, its important in finding Hammer more consistently and combo on turn 3-4
Then exile it.) The first token that Wurmquake creates as it resolves is created and enters the battlefield before the rest of them, then you create a number of tokens equal to the number of opponents with three of more poison counters and they enter the battlefield at the same time
A little costly, perhaps, but it takes little effort to gain a ton of life each turn