16 lands might be good if you have a low, aggressive curve and don't want to flood out
Subscribers to the club would compete in events, host tournaments, and participate in other events to earn Action Points, which they could then trade in for an exclusive promo card of their choice, like the system that awarded players the Gold Star Espeon promo we talked about earlier
Thrill of Possibility
[6] While the other four sets have 60 cards, [7] the 2-Player Starter Set consists of 61 cards: two 30-card decks, each themed around a type, and an additional holofoil Machamp card
When this is tapped, everyone's land taps makes another mana like Mana Flare
Indoraptor is an aggressive threat that slots particularly well alongside the self-damage theme from Ixalans Dinosaurs, and opening up Indoraptor to more decks (the rules change would allow it to be played as a Gruul or Rakdos card, whereas currently its stuck as a Jund card) would allow it to be pretty easily played in the preexisting Naya Dinosaurs archetype that has cemented itself in Commander