Each one has its own strengths and weaknesses, with some ultimately coming out stronger than others

Abomination Aisling Leprechaun Amphibious Kavu Araba Mothrider Arrogant Bloodlord Ashmouth Hound Assembled Alphas Barrow-Blade Battle-Mad Ronin Brothers Yamazaki Brushwagg Bushi Tenderfoot Chub Toad Cockatrice Corrosive Ooze Cursed Ronin Dead-Iron Sledge Deathgazer Devoted Retainer Dread Specter Dream Fighter Dromosaur Dwarven Soldier Engulfing Slagwurm Escaped Null Ferocity Flailing Drake Flameheart Werewolf Fumiko the Lowblood Ghost Hounds Giant Shark Gift of the Woods Goblin Cadets Goblin Elite Infantry Goblin Flotilla Godsend Gorgon Recluse Hand of Cruelty Hand of Honor Iizuka the Ruthless Imprison Indebted Samurai Inferno Elemental Infinite Authority Inner-Chamber Guard Isao, Enlightened Bushi Jade Avenger Jukai Trainee Karn, Silver Golem Kentaro, the Smiling Cat Kessig Forgemaster Kitsune Blademaster Kitsune Dawnblade Kjeldoran Frostbeast Konda's Hatamoto Konda, Lord of Eiganjo Kuro's Taken Lim-Dl's Cohort Mammoth Harness Mirror Shield Mothrider Samurai Nagao, Bound by Honor Nezumi Ronin No Quarter Numai Outcast Opal-Eye, Konda's Yojimbo Ornery Goblin Raging Gorilla Rock Basilisk

Switzerland Premium market in CHF
Using Wormfang Manta and Torpor Orb, you can even get infinite turns if you so wish
I also decided to clean up the cut-off point for cards at $1.00 TCG mid, for consistencys sake
You can turn a creature into an additional mana