While many of the cards were at least somewhat playable, the standouts include Tooth and Nail (which was a Standard staple and sees fringe Modern play to this day), Promise of Power (which still shows up in black Commander decks, mostly because drawing five cards for five mana is a pretty great deal in a 40-life format), and Rude Awakening (which offered both combo potential thanks to the land-untapping ability and a way to close out the game by turning all of your lands into random 2/2 beaters)
However I just dont see where it fits currently in Standard
But some of us like a little more excitement in our decks
Facilier can be used to immediately challenge again, making for quick recoveries from banishment that keep an opponent on the defensive
These will transform after you fulfill some kind of condition on the card, usually either an activated ability (i.e., paying to exile Terra, Magical Adept) or triggered ability (i.e., having six permanents in the yard for Exdeath, Void Warlock at end of turn)
That doesn't stop this from being a player favorite to this day, and the number 53 is known to many players as The Juggernaut in situations that go beyond Magic