CONDESCEND The effectiveness of Condescend (and its Standard-legal cousin, Syncopate) scales with how much mana your opponent has available, rewarding the control player for already being ahead on resources (or at least at parity)
You get that experience or you don't
Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile
Flare of Denial We had the Evoke Elementals cycle in MH2 and the Force cycle in MH1
Will that help you win games with your favorite cards