Newer titles have moved away from the paradigm of the heroes of light collecting the scattered crystals in favor of broader, more convoluted plot-lines, but most games in the series still have a crystalline element somewhere
If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve
Or the Orzhov could merely look weak, making likely to be underdrafted and quite successful, much like Dimir was in Gatecrash
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Across Commander, Modern, and beyond, Path to Exile answers threats cleanly and immediately
The latter looks really fun, because you can use your other creatures to get you the colored mana that you didn't choose to generate with Helga