Each of these oversized cards can be used in Commander games as the commander, to designate their special status
First, the downside: Earthcraft does nothing on its own
It's pretty cracked if it stays in play for any amount of time
The deck has the following packages, many of which are also in previously described decks: A Trinket Mage/Treasure Mage package along with the other tutors, allowing it to find what it needs whenever it needs to, whether it be land, removal, or bombs A graveyard abuse package, somtimes including Scarecrone, Sharuum, Argothian Restoration, Academy Ruins, Volrath's Stronghold, and more to get the maximum bang-for-buck from it's various enter-the-battlefield abilities A Master Transmuter package, often including Sundering Titan, Magister Sphinx, Sphinx Summoner, living weapons, Contagion Engine, etc
This card will give you action points equal to half the roll of a d6
Being able to use it over and over again will ensure victory